

but we need to see if it works in our core system.Īnother thing I think would be better… if everything would work not only when playing it back, but also without playback. I like the way that UE4 blueprint works for that, maybe we can do something similar ( If a condition is true go to the Branch 1 if it’s false to to the Branch 2), and make a Logic Gate node with outputs True/False for a float test ( >, =, <=, !=, = ) that link on it. Would be cool to have a condition node, for example - if objects x rotation gets to 90, start next event.Ĭondition node is planned for future releases but we need a good design for it yet. That looks better than a fixed parameter seed actually. We can set the seed value of the Random as a input, that way you can set the current frame as a seed value and get a new random number by frame. However Random IDs are feasible to make, Noted.įor nodes would be good to have a Random function which really makes a random number every frame, not just a static random number. I’m thinking in a solution for that maybe with a modal operator… we need design it better. We can’t keep tracking of the selected objects order, it’s a blender limitation that is very annoying! Actually the Set Group in Animation Tab was coded for this task but when we saw that we can’t do it we just make it set to a single value. Hi Karlis! Thanks a lot for your feedback! Saw your portfolio website, quite impressive works!įor example there could be a function to make the IDs of objects in their selected order or randomly. This is the Dev Thread, here we will post all updates, tests and development news about MotionTool, if you have any issue using it please contact us in the Support forum, if you want to know more, have some suggestions or ideas to share with us you can just post it here! We want to listen what did you think about it! Cheers!Īfter tinkering a bit with this tool I see a few things that could make this tool more useful… will have to test a bit more though. More Coming! See more news, videos and tutorials in our Youtube Channel.
Fxfactory nodes 2 full#
Full Library: Play with more than 20 node types that include math, transforms, data access, flow control and much more!.Ease Motion: MotionTool implements from scratch the ease interpolations, just set and see the effects!.Group Management: Configure Object groups and set its sequence to make effects like time offset in objects!.Objects or Full Scenes: Link Diagrams to as many objects as you want to in a single node config or make a full scene animated.Realtime Feedback: See your animation flowing through the nodes with a realtime feedback in Node Editor.Out of Box: MotionTool is full out of box, that mean that we have our own animation system, it doesn’t use fcurves or actions to do the job.Easy To Use: MotionTool is very easy to use! Just set easy nodes config and play to see animation!.Node Based Anim: MotionTool is a Node Based Animation Framework, just play with it non linear, new paradigm of animation!.despite it’s in BETA stage so much more features will be released yet! MotionTool was designed for a In House solution, it’s already quite stable and can be used in your diary works.
