
Shandiin Yazzie Woodward: We decided to start adding content when in-person events and exhibits were canceled during the pandemic, and we wanted to provide fans with a fun way to engage in the game at online events. The player communities and our experiences there played a huge role in inspiring the game and the minigames we chose to add.ĬGmagazine: The site for Button City is an experience in its own right, why did you decide to go this route, rather than just a landing page to learn more about the game? Both friendships and rivalries.Īnd of course the arcades inspired us! A Round 1 arcade opened near us early in development, and we have become regulars in rhythm and racing games. We wanted to capture those experiences and create a story about the relationships people make while playing video games together. One in particular was a Splatoon 2 group where my husband and I would go to play tournaments and meet up with friends.

“Button City was inspired by a lot of things, but our local video game communities played a notable role in inspiring the game.”īutton City was inspired by a lot of things, but our local video game communities played a notable role in inspiring the game.
#La button city of industry movie#
Even the narrative plays out like a live-action children’s movie on VHS, but with a modern twist.

There are lots of fun visual references to kids’ toys from the 90s and the whole game revolves around kid culture. Shandiin Yazzie Woodward: In a sense Button City is a mix of childhood nostalgia as well as a love letter to video games! We want the game to be timeless, but also like being taken back to summer vacation as a kid. There are a lot of original characters, side quests, and mini-games.ĬGMagazine: What was the inspiration behind the game?

The game has a central narrative as well as a charming diorama town to explore. AND all of this happens during the Gobabots tournament where a rival group of kids, called the Tuff Fluffs, are about to steal the championship. Shandiin Yazzie Woodward: Button City is a narrative adventure game about a group of kids who try to save their local arcade from the closure of a greedy capitalist cat who wants to build a Big Box Mart. CGM got the chance to sit down with Shandiin Yazzie Woodward, Co-Founder and Art Director of Subliminal Gaming, to discuss the road to Button City, how COVID-19 affected the studio, and their pursuit of diversity in the games industry.ĬGMagazine: First of all, tell me a bit about Button City.
#La button city of industry series#
Subliminal Gaming-in partnership with WINGS Interactive-is releasing Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021. Shandiin Yazzie Woodward, Co-Founder and Art Director of Subliminal Gaming They choose who to work with by a committee of women game developers, which seems like a perfect pair for a studio as invested in diversity as Subliminal Gaming. The studio teamed up with WINGS Interactive, a company that invests in indie games that feature women and marginalized genders in key development positions. Sky Pets, an adorable 2D game, was released in 2015, and with “narrative-driven adventure about friendship and community” Button City coming out this month (along with the sweetest merch line), they have certainly stuck to their goal. Indie studio, Subliminal Gaming, is Indigenous owned and made up primarily of marginalized groups, and they strive to create games that model their motto, “Cute, Compassionate and Diverse”.
